Who Cares What the Media Says About Gamers?

A common refrain about the media in America is that our media has  a “liberal bias.” This has been debunked several times of course, the largest “news” network in the U.S. is basically the Republican Party’s media arm after all, but the media definitely does have a strong bias:

Laziness.

The American media is lazy, and it hates nuance. That’s why you’ll get a network like CNN spending weeks endlessly talking and speculating about a missing Malaysian airliner until the next big obvious thing comes along.

It’s in the midst of this laziness and hatred of nuance that gamers once again find themselves in relation to the media narrative of the #gamergate consumer revolt. There’s been a lot of wailing and rending of garments over the coverage that #gamerate has gotten in the media with outlets like MSNBC, The Guardian, and numerous online outlets regurgitating the narrative spoon fed to them by the people who despise gamers the most, a low-rent games press anxious to advertise its moral virtue.

At the behest of the games press, the mainstream media has entirely cast aside any ethics considerations brought up by #gamergate despite the fact that The Escapist, Kotaku and Polygon have each amended their editorial policies as a result of the concerns brought to light. This would seem, to me at least, like an acknowledgment of systemic failure.

Gamers supporting #gamergate have also successfully helped green-light a female developer’s game on the Steam marketplace via a Twitter campaign (all while opponents of #gamergate urged a boycott because she has the wrong opinions) and also contributed over $20,000 to the Fine Young Capitalists, a feminist organization.

Instead, the media has lazily stereotyped #gamergate as the highest expression of sexism in gaming and that gamers are a horde of basement-dwelling, fedora wearing neckbeards who hate the idea of women and/or minorities playing videogames and will threaten to murder and/or rape any that try. Five minutes of independent research would disprove most of these stereotypes but that would be work, and work is hard. Plus, it has the unfortunate side effect of complicating your tidy narrative.

It also bears mention that not a single arrest or prosecution has yet been brought as a result of alleged threats in which #gamergate has been implicated. nor a shred of evidence linking any #gamergate supporter to any threat. It should also be pointed out that social justice fundamentalists use online “threats” as currency in a perverted sort of Oppression Olympics, showing off to one another and begging for donations with each new round of threats that, in many cases observers suspect they have deliberately manufactured for themselves.

The annoyance is certainly understandable, but it shouldn’t really be surprising at this point. In fact, as depressing as it is, this perception of gamers is actually an improvement. You may recall, 10-15 years ago, once it was discovered that Eric Harris and Dylan Klebold, who committed the Columbine High School massacre in 1999, were avid players of Doom, the media narrative around gamers became that we were all just one bad day from becoming mass-murderers.

Is it any wonder gaming enthusiasts and #gamergate supporters alike look at these dishonest summaries of themselves and the hobby they love, which in many cases has been an escape from everyday troubles, and are driven to hyperbole when describing their critics?

However, this media attitude in some ways actually helps #gamergate in that it solidifies opposition to lazy, ideologically motivated  media coverage which takes the easy route through the #gamergate controversy, instead of addressing the movement’s concerns and scrutinizing the claims made by the people who want to turn the entirety of the internet into an echo-chamber for their opinions.

It seems pretty clear at this point that gamers as a whole are a long way from getting any kind of fair shake from the media, even the media that purports to serve us specifically. Perhaps in another 10-15 years we’ll become acceptable members of society. In the meantime, if they don’t want gamers as part of their audience I think we should oblige them.

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